Saturday, July 23, 2016

Game Profile: Valeria Card Kingdoms

Recruit powerful citizens! Slay vile monsters! Expand your domain!


Classification Strategy Card Game
Mechanics Card Drafting, Tableau Building, Dice Rolling
Publication Daily Magic Games, 2015
Ages 13+
Time 30 - 45
Players 1 - 5
Description

Welcome to the Kingdom of Valeria.  Valeria Card Kingdoms is the first in a series of games set in the imaginary Kingdom of Valeria.  As usual, the game is a contest to see who can accumulate the most victory points.  Along the way players will recruit citizens, slay monsters, build domains, and satisfy their particular Duke.  All of these actions will yield points at game end.

The central play area consists of a 4 x 5 grid of cards consisting of stacks of monsters, citizens, and domains.  Starting with a small kingdom of one knight and one peasant, players will work to build their individual kingdoms.  A turn consists of rolling two dice.  The roll can activate up to 3 different types of citizens.  Citizens are numbered 1 through 12.  The 2 dice activate the citizen of each dice and the total of both die.  So, a roll of 3 and 5 activates all citizens numbered 3, 5, and 8.  The roll activates every player’s citizens of these numbers.  Each citizen has 2 activation levels: a more powerful action when the player rolls their own numbers and a less powerful action when the roll is by an opponent.  The result is that players receive something on almost every roll, so they can almost always do something good on their turn.  This game does not bog down.

Citizen actions reward players with resources, strength, gold, and /or magic.  Resources are then used to recruit more citizens, slay monsters, and build domains.  There are 5 of the 8 types of monsters available per game.  There are 5 piles of monsters stacked in the top row of the central tableau of cards.  In each stack the easier to slay monsters will be on top with bigger and stronger ones farther down in each stack.  Additionally, each citizen has a role icon: worker, soldier, shadow, or holy.  These roles are critical in building domains.  To build a domain, players not only pay the cost in gold they must have the required number of roles on their citizens.  In each game there will be 5 stacks of 3 domains available on the bottom row of the central tableau of cards.  These domain cards will be dealt out randomly before the game from the deck of 24.

There are 10 Duke cards in the game.  Each player is dealt 2 Dukes before the game starts. Players will select 1 of their 2 Dukes to keep as their secret scoring goal.  These goals will drive players to recruit certain citizens, build certain types of domains, and even hang on to certain resources.  The game will end when all monsters have been slain, or all domains have been built, or the number of exhausted stacks of cards in the central tableau is equal to 2 times the number of players.




Valeria Card Kingdoms features beautiful artwork on the cards, quick immersive game play, and plenty of replayability.  There are enough citizens, monsters, and domains that they will not all be used in one game.  Valeria is a kingdom worth exploring.


Valeria Card Kingdoms is designed by Isais Vallejo who also designed Sunrise City.



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Continue to check in for the latest in board games.
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Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games and more. Also for the puzzle enthusiasts we carry quality puzzles from Ravensburger, White Mountain, and Cobble Hill.

We proudly serve Gresham and the greater Portland and Vancouver area.



Friday, July 22, 2016

Game Arrivals: Week of July 17th - 23rd


Here's a look at our most recent game arrivals:



    New Game Arrival!
Crazy Karts
Portal Games
Crazy Karts is a team based family game about a crazy race. It comes with different tracks, dozens of obstacles, four unique fantasy factions, and many power-ups.

The race runs through a maze of obstacles with 2 drivers (players) in each kart.  Each driver controls only half of their kart's controls. One can speed up and attack enemy karts while the other brakes and turns. Teammates need to cooperate, but they can't talk.  Each will need to be good at predicting what their partner is going to do.

Get in the kart, load your cannon and... Off you go!






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New Game Expansion!

A new darkness seeps into New Vigil from the Void, intent on restoring despair and desolation to a world that has forgotten it.  The four factions recall their veteran heroes and reawaken the great war machines of the past, as they plan their first move in the chaotic ebb and flow of light and dark.  the War of Shadows has begun!

Ascension
War of Shadows
Stone Blade Entertainment
Ascension: War of Shadows is the newest addition to the deck-building game, Ascension. Playable as a stand-alone game, or combine with other Ascension games to play with up to 6 players.

New dual-cost Heroes and Constructs require players to use both resources to acquire them, but have incredible power.  As the balance between light and dark shifts, cards gain additional powers depending ow whether it's Night or Day.






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Restocks:

Dead of Winter
A Crossroads Game
Plaid Hat

Dead Of Winter: A Crossroads Game is a cooperative game with a betrayal element.  This is a story-centric game about surviving through a harsh winter in an apocalyptic world.  Players make frequent, difficult, heavily-thematic, wildly-varying decisions, that often have them deciding between what is best for the colony and what is best for themselves.







Firefly
Pirates and
Bounty Hunters
Gale Force Nine

Pirates and Bounty Hunters is an expansion to the base game, Firefly: The Game.  This expansion introduces a heavy dose of player versus player interaction to the "Verse.  Raid rival's ships with piracy jobs.  Hunt down wanted fugitives to collect bounties.  Ready your crew for showdowns with brand new supply cards.  Explore the 'Verse with 2 new ships.  Aggressive new leaders specialize in anti-social strategies while a Lawmen reward those bringing justice to the 'Verse.





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Continue to check in for the latest in board games.
~~ ~~ ~~ ~~~~ ~~ ~~ ~~


Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games and more. Also for the puzzle enthusiasts we carry quality puzzles from Ravensburger, White Mountain, and Cobble Hill.

We proudly serve Gresham and the greater Portland and Vancouver.



Thursday, July 21, 2016

Game Profile: Dice City

Roll Build Win in this dice-crafting tactical game!


Classification Strategy Game
Mechanics Dice Rolling, Resource Management
Publication AEG, 2016
Ages 14+
Time 45
Players 1 - 4
Description

Dice City introduces the kingdom of Rolldovia.  Each player gets to build on their own large player board featuring 30 beginning buildings.  These buildings yield 1 of 3 types of resources; stone, wood, and iron, or 1 army strength value, or 1 victory point.  Five buildings will be activated per player each turn.  Players each roll a set of 5 different colored dice (white, red, blue, yellow, and black) and place them on their player board with the white die in the white row on the building corresponding to the number rolled.  They will do the same for each other colored dice.  On their turn, players will collect all the resources triggered by the buildings rolled.  Then with these resources they will buy more powerful buildings to place in their city covering up beginning buildings.  There are lumber mills to double wood production, quarries to double stone production and mines to double iron production.  Also, there are regular army buildings to double military might and other special ability buildings available to acquire.  The central marketplace offers a combination of 8 buildings at any time.

The object of the game is to score the most points.  Some buildings yield points when they are activated by your dice but most will have an end-of-game point value.  Victory points can also be gained by using your military might to defeat bandits, or by using your resources to acquire trade ships.  The game typically ends when all of the bandits have been killed or 2 of the 3 piles of trade ships have been acquired.

There are a couple of things that really make this game cool.  Players can choose which buildings on their board to cover.  You are not restricted to covering production buildings with newly acquired production buildings.  You can cover resource producing buildings with military or specialty buildings and vice versa.  Players can only hold 1 resource of each type at the end of their turn.  Players cannot stockpile. This forces players to their resources as efficiently as possible.  Players can mitigate less desirable dice rolls by sacrificing a die in one row to move a die in another row 1 space to the right or left. 


In Dice City, there are several strategies to pursue, a ton of tactical decisions to be mad and ample opportunity to moan and groan about bad dice rolls.


We have an open copy of Dice City available in our Demo Games Library for you come in and try.




~~ ~~ ~~ ~~~~ ~~ ~~ ~~
Continue to check in for the latest in board games.
~~ ~~ ~~ ~~~~ ~~ ~~ ~~


Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games and more. Also for the puzzle enthusiasts we carry quality puzzles from Ravensburger, White Mountain, and Cobble Hill.

We proudly serve Gresham and the greater Portland and Vancouver area.