Friday, November 4, 2016

Game Profile: Karuba

A tile-laying, puzzle-solving family game.

Classification Family Game
Mechanics Tile Laying, Point-to-Point Movement, Simultaneous Action
Publication Haba, 2016
Ages 8+
Time 30-45
Players 2 - 4

Karuba is a family friendly game from designer RĂ¼diger Dorn.  Each player gets their own player board, 4 adventurers, 4 temples and 36 tiles numbered from 1 to 36 with various paths on them.  The object of the game is to get your brown adventurer moved to your brown temple faster than your opponents.  The same goes for your blue, yellow and purple adventurer.  The first player to move their adventurer to its temple of the same color gains 5 points.  Lesser points are gained by the second, third and fourth player to get to the right temple.  Along the way, adventurers can stop and pick up crystals and gold nuggets for points as well.

To set up the game the first player selects one of their colored adventurers and places it on a beach location and its matching temple on a jungle location on their player board.  From their supply, all other players will place this same color adventurer and temple in the exact location on their board.  Then the player to the right selects another color adventurer and matching temple and places them in the same manner on their board with the other players doing the same thing.  This placement continues until all 4 adventurers and temples have been placed at which point all boards will have the identical setup.  The first player then scrambles their 36 path tiles face down.  All other players will place their tiles face up for easy access.

Each turn begins with the first player drawing one of their facedown tiles, turning it over and announcing the number.  Every player takes their tile of the same number and either places on their board to build paths that later their adventurers will move on, or count the number of path exits on that tile and move 1 of their adventurers that many tiles along a path.  Each tile has from 2 to 4 exits.  Four tiles have gold nuggets and ten tiles have crystals pictured on them.  When an adventurer ends its movement on one of these tiles, the player claims the object.  The first player continues drawing and announcing tiles until either all tiles have been drawn and played or a player has managed to get all 4 of their adventurers moved to their matching temples thus ending the game.  Players then tally their points: 5 or 3 points on the claimed temple tokens, 2 points for each claimed gold nugget, and 1 point for each claimed crystal.  The player with the most points wins.

After playing Karuba, I find it to be a bit more challenging than it appears on the surface.  You definitely have to strike a balance between creating the right pathways and having enough path tiles to get your adventurers to their temples.

We have an open copy of Karuba available in our Demo Games Library for you come in and try.

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Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games and more. Also for the puzzle enthusiasts we carry quality puzzles from Ravensburger, White Mountain, and Cobble Hill.

We proudly serve Gresham and the greater Portland and Vancouver area.

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